Kerbal Space Program 2 gets "approximately 300 changes" in first patch
Moonwalk this way.
The first patch for Kerbal Space Program 2 has landed, and it is filled with "approximately 300" changes.
This update follows a rocky launch for KSP2, which saw a steep fall in player numbers soon after its release, with many asking for refunds.
Creative director Nate Simpson stated the KSP2 team has implemented "a lot of big improvements" with this update, including a fix for the bug that saw environmental objects "[spawning] on top of the active vessel" (something that would cause the Kerbal Space Center to move).
While the list of fixes and improvements is extensive, Simpson does state the patch "does not fix every bug in the game". Rather, this update "represents the first step in an ongoing process that will continue through Early Access".
Simpson asks players to "keep in mind that the order in which fixes roll out is not just contingent on priority - it also depends on the complexity of the problem that's causing the bug."
You can see the full (vast) list of Kerbal Space Program 2's current fixes and improvements below:
Bug Fixes:
Flight and Map
Optimisations
Saving and Loading
Parts and Stock Vessels
UI/UX
Construction
Environments
EVA
FX and Audio
Tutorials
Localisation
Added new translations to
Bug Fixes: Flight and Map Optimisations Saving and Loading Parts and Stock Vessels UI/UX Construction Environments EVA FX and Audio Tutorials Localisation Added new translations to