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Call of Duty®: Modern Warfare® II & Warzone™ Season 03 Patch Notes

May 07, 2023

April 25, 2023

Season 03 is here and it's anyone's game! New Multiplayer Maps, the launch of Massive Resurgence, the arrival of Gunfight, and the return of two storied rivals is just some of what this action-packed update has to offer.

Season 03 is here and it's anyone's game! New Multiplayer Maps, the launch of Massive Resurgence, the arrival of Gunfight, and the return of two storied rivals is just some of what this action-packed update has to offer.

April 25, 2023

Added Tracer preview to Bundles

Fixed an issue where the reactive weapon menu text would appear on weapons that are not reactive

Fixed an issue with Attachment tuning where adjusting one axis and not the other, then saving the weapon as a Custom Blueprint resets tuning

Fixed an issue in Gunsmith where all weapons would show a maxed out progress bar on the first level in the Receiver tab

Fixed an issue where the "What's Hot" menu category was not functioning correctly for some Xbox Players

Fixed an issue where Prestige icons were displaying incorrectly in the Multiplayer Scoreboard

Atomgrad Raid Episode 01: Fixed an issue where Players could not equip the oxygen mask between teammates while submerged

Plunder

Addressed a number of known crashes in Plunder

Addressed an issue where nameplates were appearing for some Players

DMZ

Fixed an issue where a Player's free Contraband weapons would sometimes not equip

Fixed an issue with the Revive Pistol persisting between some matches as a Field Upgrade despite a Player failing to exfil

Al Mazrah

Ashika Island

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

Al Mazrah

Restrictions

* Amended notes at 10:30 AM PT on April 14th.

Ashika Island | Resurgence

Recently Updated

A new season has arrived, and with it - new content and gameplay updates spanning Modern Warfare II and Warzone 2.0. Fan favorites Alejandro and Valeria have returned to settle the score. New modes including Massive Resurgence, Gunfight and Cranked are here, along with new multiplayer maps. Season 03 is anyone's game!

For the latest live issues tracking please refer to our official Trello board.

BlackCell

Automatic Spend

There is still the option to unlock Battle Pass sectors manually, and players can switch between Automatic and Manual pathing at any time during the season, which is great for those who don't mind what other rewards they earn after they get their favorites.

For more details, visit the Season 03 Battle Pass blog.

Trophy Hunt New Limited-Time Event (Begins Friday April 14 at 10am PT)

Players and enemy combatants will drop Trophies when eliminated. Trophies can also be found via loot. Trophies must be collected and secured at an Upload Station to add them to your bank.

Multiplayer

Trophies drop from each unique player killed. Collect Trophies and finish the match to add them to your bank.

Battle Royale

Operators and AI Combatants drop Trophies when eliminated

Trophies can also be found by looting.

Trophies are extracted from the match via the following methods:

Secured at an Upload Station

Match victory

DMZ

Operators and Agents drop trophies when killed. Trophies can also be found in loot. Trophies must be collected and secured at an Upload Station, or extracted to add them to your bank.

Once extracted, these trophies can be exchanged for items shown in the Events tab, including:

Weapon Blueprints

Vehicle Skins

Battle Pass Token Tier Skips

Those who redeem enough items will also unlock some exclusive Operator Skins for their efforts.

Progression has been updated for Season 03:

Prestige 10: Unlocked at Level 500

Prestige 11: Unlocked at Level 550

Prestige 12: Unlocked at Level 600

Prestige 13: Unlocked at Level 650

New Weapons

FJX Imperium Sniper Rifle

Engineered destruction at its finest, this anti-personnel, bolt-action Sniper Rifle intervenes in tense situations with hard-hitting .408 rounds.

Cronen Squall Battle Rifle

A bullpup, semi-automatic rifle chambered in 6.8 Wrath and designed for distance shooting and exceptional damage output.

Season 03's changes add more responsiveness to movement and the fluidity of combat including a reduction to the intensity of damage feedback (e.g., camera shake and HUD overlays). We have also decreased the magnitude on some of the more punitive Attachment cons. We feel this will result in an expansion in Attachment viability that will enable a broader spectrum of playstyles to excel—Including a change to Explosive Ammo, which allows Bolt-Action Sniper Rifles to down players in one shot. As we head into Season 03 Reloaded, we will be keeping a close eye on Weapons, Equipment, Killstreaks—among other mechanics, to ensure fair, fun, and strategically rich gameplay.

NOTE: Updates listed below that have certain impacts listed for Armor are only present in Warzone 2 and are indicated with: "Warzone 2.0 Only"

In the context of the below changes—when a Minimum Armor Damage value is added to a Weapon or Attachment, it is an increase to effectiveness. When a Maximum Armor Damage value is added, it is a decrease to effectiveness.

» Assault Rifles «

ISO Hemlock

All Damage Ranges reduced

Lower Torso Damage reduced

M13B

Headshot Damage slightly reduced

Lower Torso Damage increased

Mid-range Damage distance increased

Upper Torso Damage slightly reduced

STB 556

Headshot Damage increased

Leg Damage increased

Lower Torso Damage increased

Mid-range Damage distance increased

Mid-range Damage reduced

TAQ-56

Headshot Damage decreased

» Battle Rifles «

FTAC Recon

Movement Speed increased

Semi-Auto Leg Damage increased

Semi-Auto Minimum Armor Damage increased | Warzone 2.0 Only

Semi-Auto Upper Torso Damage increased

Lachmann 762

Movement Speed increased

SO-14

Movement Speed increased

Semi-Auto Minimum Armor Damage increased | Warzone 2.0 Only

TAQ-V

Minimum Armor Damage increased | Warzone 2.0 Only

Movement Speed increased

Semi-Auto Lower Leg Damage increased

» Handguns «

Basilisk

Minimum Armor Damage reduced | Warzone 2.0 Only

» Light Machine Guns «

RAAL MG

Headshot Damage reduced

Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only

Semi-Auto Headshot Damage increased

Semi-Auto Upper Torso Damage increased

Semi-Auto Lower Torso Damage increased

RPK

Close-mid Damage slightly reduced

» Marksman Rifles «

Tempus Torrent

All Damage Ranges reduced slightly

Close-mid Damage reduced slightly

Headshot Damage reduced

» Submachine Guns «

Submachine Gun Hip Spread accuracy increased

BAS-P

ADS Move Speed increased

All Damage Ranges increased

Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only

Lachmann Sub

Headshot Damage decreased

Burst-Fire Leg Damage increased

Burst-Fire time between shots decreased

Burst-Fire Torso Damage increased

MX9

Sprint to Fire Speed increased

Vaznev-9K

Headshot Damage decreased

VEL 46

Headshot Damage decreased

Ammunition

Basilisk

.500 Snakeshot

Maximum Armor Damage added | Warzone 2.0 Only

Explosive

Bolt-Action Weapons equipped with Explosive Ammunition are now able to down fully armored Players in one shot | Warzone 2.0 Only

Explosive Ammunition has been added to the MCPR-300 progression tree

ISO Hemlock

.300 Blackout (All Types)

Headshot Damage increased

Hip Spread accuracy while prone increased

Initial Recoil increased slightly

Long-range Damage decreased

Mid-range Damage increased

Minimum Armor Damage added to Semi-Auto Firing Mode | Warzone 2.0 Only

Recoil violence increased

Barrel, Stock, and Magazine Attachment stats are affected according to how ‘Large’, ‘Small’, ‘Heavy’, ‘Light’, ‘Long’, or ‘Short’ they are relative to other Attachments. In essence, the below changes increase the upsides of most Attachments stats while decreasing their downsides—resulting in an overall increase to Attachment power level.

Barrel

Heavy Barrels

ADS Speed penalty slightly reduced

Light Barrels

Muzzle Velocity penalty reduced

Short Barrels

ADS Speed benefit increased

Damage Range penalty reduced

Hip Spread accuracy benefit increased while moving and firing

Hip Spread accuracy penalty for Shotguns decreased while moving and firing

Bipod

ADS Speed penalty reduced

Laser

Laser brightness increased

Magazine

Large Magazines

Light Machine Guns (Global)

Handling and Movement penalties reduced

Kastov 545

60 Round Magazine

Handling penalty reduced

Kastov 762

40 Round Magazine

Handling penalty reduced

Lachmann Sub

50 Round Drum

Handling penalty reduced

M13B

60 Round Magazine

Handling penalty reduced

M16

60 Round Magazine

Handling penalty reduced

Vaznev-9K

45 Round Magazine

Handling penalty reduced

VEL 46

50 Round Magazine

Handling penalty reduced

60 Round Magazine

Handling penalty reduced

Small Magazines

Sprint to Fire Speed increased

Fennec 45

Fennec Double Tap Mod (Benefits from Small Magazine buffs)

Damage increased

Damage Ranges reduced

Minimum Armor Damage added | Warzone 2.0 Only

Time between bursts reduced

STB 556

Single Tap Mod (Benefits from Small Magazine buffs)

Damage increased

Mid-range Damage distances increased

Minimum Armor Damage added | Warzone 2.0 Only

Time between shots increased

Rear Grip

Basilisk

Akimbo Basilisk

Maximum Armor Damage added | Warzone 2.0 Only

Stock

Heavy Stocks

ADS Move Speed penalty reduced

Aiming Stability benefit increased

Aim Walking Steadiness benefit increased

Adjustments

Claymore | Warzone 2.0 Only

Armor damage reduced

Flash Grenade

Flash effect duration reduced

Frag Grenade | Warzone 2.0 Only

One hit kill radius against fully armored Players reduced

Proximity Mine | Warzone 2.0 Only

Armor damage reduced

Armor damage reduced against crouched or prone Players

Semtex

Now kills downed Players when stuck

Players watching a Killcam after getting killed by a Cruise Missile will no longer be looking downwards when they respawn

Reduced the range of screen shakes for Precision Airstrike explosions

Juggernaut should now be able to see the tablet screen when planting or defusing a bomb

Bomb Drone | Warzone 2.0 Only

Can no longer down fully armored Players

Cluster Mine | Warzone 2.0 Only

Armor damage reduced

Vehicle windows can now be destroyed by melee attacks

Vehicle tires can now be popped with knives

Added a new cinematic music slider to the front end, which will allow Players to control UI music, game intros/outros, and cinematic sequences separately from music that happens during gameplay

Various refinements to footstep and occlusion mixes

Groups Request Manager

Quality of life improvements for requests to join groups in the Social menu.

Recruit a Friend

Know someone who has yet to experience Call of Duty: Warzone 2.0? You and your friends can get rewarded through the new Recruit a Friend program.

Recruits and recruiters can then earn rewards for completing challenges together

NOTE: This Program is not available in Austria, Argentina, Belgium, Czech Republic, Denmark, Ireland, New Zealand, Norway, Peru, Poland, and the Philippines.

Player names now appear in the squad lists of a Private Battle Royale Match

Added the ability to preview tracers and death effects that come with weapon Blueprints

New front end/pre-game lobby scene

Weapons Bug Fixes

Fixed an issue that disallowed Tuning on the Assault-60 Stock Factory for the FSS Hurricane, FTAC Recon, and Tempus Torrent

Fixed incorrect ammo names on the SPW 40mm HE and KL40-M2 Underbarrel Grenade Launchers

Fixed numerous Blueprints that were unable to be brought into DMZ

Fixed Underbarrel Launcher and Underbarrel Shotgun Attachment compatibility issues

Fixed .50 GS Barrels that were not equipping properly

Fixed P890 Triggers that were not equipping properly

Fixed Attachment descriptions for unlocks on the KV Broadside progression tree

Fixed an incorrect unlock level description on the SP-X 80 progression tree

Fixed an issue with the progression of .50 GS and KV Broadside camo challenges

Fixed an issue where the UI would sometimes incorrectly display 6 out of 5 attachments

Vehicles Bug Fixes

Fixed an issue preventing tires on the Armored Truck from being popped

Fixed the minimap icon of the neutral LTV with a turret not having a turret

Fixed an issue that makes the Player getting stuck in vehicles much less likely

Fixed an issue where roof-exiting on an ATV could push the Player through collision objects

Fixed an issue that allowed Players to exit a vehicle and leave Maps in certain areas

Fixed an issue causing vehicles to sometime become disabled when one of their tires was still on land

Fixed an issue that allowed helicopters to fly through objects after deploying AI

Fixed an issue causing flares on the Heavy Chopper to deploy too high

Fixed an issue causing War Tracks to not clear from Players in the turrets of the Armored Patrol Boat if the driver dies

Killstreaks Bug Fixes

Fixed an issue causing Crossbow bolts to not damage Recon Drones and Bomb Drones

Fixed an issue causing Explosive Crossbow bolts to not damage the Wheelson

Fixed a handful of issues that prevented Cluster Mines from being damaged correctly by different sources

Fixed a small number of out of bounds issues that could impact piloting a Drone

Field Upgrades Bug Fixes

Fixed an issue that prevented Armor from being used while DDoS was active

Equipment Bug Fixes

Fixed a bug that would sometimes prevent Players using the Riot Shield from being killed by Drill Charges

UI/UX Bug Fixes

Fixed an issue where Players could spam invites to other Players as a form of griefing

Fixed an issue allowing Players to whisper, toggle mute, report or block Players, and add friends from the Leaderboard at the end of a match

Fixed an issue causing misaligned stats in the Scoreboard in Multiplayer

Fixed an issue affecting Double Kill Challenge tracking in the UI

Fixed an issue where the Basilisk, .50 GS and LA-B 330 weapons had incorrectly set weapon camo challenges

Fixed an issue allowing custom Perk Packages to be edited while in-game

Added ping icons for platforms in Episode 02

Increased the difficulty of the escape sequence in Episode 02

If a Player is downed when the final airlock sequence starts in Episode 02, they will now be revived and placed in a safe spot

Fixed an issue where the red buttons to the first number puzzle would disappear after being interacted with in Episode 01

Fixed an exploit where Players could leave the Map in Episode 01

Fixed an issue preventing the spectator camera from working as intended during the final sequence in Episode 02

Fixed an issue causing the Raid Rewards screen to display in an incorrect aspect ratio

Loadouts can now be used in all non-modified Cooperative content

Added a unique Loadout configuration option

Fixed a bug where the "kill enemies with throwing knives" Challenge was not tracking properly

Fixed a bug where defusing a Claymore while wearing an Assault Suit would cause the Player to lose the Assault Suit

Fixed a weapon exploit using Kit/Role Select crate

Modes

Cranked takes Team Deathmatch and amps up the intensity by putting a countdown on any Operator who earns an elimination. If they cannot earn another elimination before the timer hits zero, they meet an untimely explosive death.

Maps

Pelayo's Lighthouse

Black Gold

Gameplay Updates

Round ending kills in single life Modes will now properly track on the scoreboard

Free-for-All style games that result in a tie will now display as a tie for all Players who achieved the top score. Previously, only the first three Players would receive the tie, and any remaining Players would receive a loss

Added a black fader when spectating teammates in Core Multiplayer to avoid gaining Map information in areas of the Map outside of alive teammate locations

Fixed an issue where Players could get into stacked crates on El Asilo

Fixed general issues with Player collision, Equipment collision, and bullet collision on Al Malik International, Dome, Taraq, Embassy, Zarqwa Hydroelectric, Al Bagra Fortress, Sarrif Bay, Sa’id, and Zaya Observatory

Fixed an issue where some UI elements were not appearing correctly on Ground War Maps

Fixed an issue that could result in a game crash when using the Combat Knife or Riot Shield to melee a Wheelson

Fixed a handful of out of bounds trigger issues

Ranked Play continues in Season 03, featuring NEW Seasonal Rewards! So whether you’re jumping into your first Ranked Play match or continuing your Season 02 Grind, there's plenty to unlock and lots of competition to face. Here are the important details to keep in mind for new players. For returning players, consider this a refresher:

Competitive Game Modes, Maps, and Settings

SR (Skill Rating)

Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.

Ranks & Rewards

Competitive Integrity Features

Bug Fixes

The patch notes detailed in the section below affect all Warzone 2.0 content across both Battle Royale and DMZ.

Map Updates

Ashika Island

All Maps | All Modes

The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Mini Royale, Unhinged, and more.

Al Mazrah

Ashika Island

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

New Modes

Al Mazrah

Al Mazrah | Standard Battle Royale

New Gameplay Features

All Maps | All Modes

Al Mazrah | All Modes

Al Mazrah | Standard Battle Royale

Gameplay Adjustments

All Maps | All Modes

Al Mazrah | All Modes

Ashika Island | Resurgence

The patch notes detailed in the section below are exclusive to DMZ.

In Season 02 we focused on refreshing and resetting DMZ, but Season 03 is all about new game mechanics.

New Faction

[ REDACTED ] has arrived with new Faction Missions coming throughout Season 03.

Barter

We are introducing Barter for Players to have another way to gear-up during deployment. Barter can be found at Buy Stations and offers exchange of certain items for useful equipment. Remembering these "Recipes" will be a useful tool for acquiring specific items. Barter is not Player-to-Player.

Workbench

The Workbench has arrived in DMZ and allows players to customize Contraband Weapons during deployment - this includes any equipped weapon that may be insured or looted. Players will be able to add or remove attachments based on their weapon progression. Craft the perfect build or add the right attachment for an advantage in situational combat.

Active Duty Operator Slots

Individual Operators now go on "Active Duty" when used by the Player. Only one Active Duty slot can be equipped at a time, but all Players will start with 3 slots.

Active Duty Operators have their own persistent items: Exfil Streak, Dog Tag Rarity, Backpack Type, Killstreak, Gas Mask and Self Revive.

When failing to exfil, only that individual Operator will have its gear, streak, and Dog Tag rarity reset. All other Operators will not be affected.

Along with Persistent Operators being added into DMZ, we are adding certain Bundles to the Store that have additional Active Duty Operator Slots included.

Private Exfil

Campers got you down? Private exfil will be available at Buy Stations to trigger an exfil chopper to land at an exfil point that is inactive for other Players during that match. It doesn't mean you won't be spotted by an enemy squad, but there may be less heat than one of the public points visible on the Tac Map.

As mentioned above the Heavy Chopper will be in DMZ and Battle Royale. Find fuel around the map to utilize this new vehicle. Flying it out of bounds will automatically trigger exfiltration.

New Contract

Supply Run

Similar to Safecracker, Operators will need to locate and loot 3 crates

New Equipment/Items

Rebreather - new Field Upgrade that allows Players to breathe underwater

Skeleton Key - this key can unlock any locked space in place of a specific key

4 New Plate Carriers

Tempered - 2 stronger armor plates vs. 3 plate (same as BR)

Comms - audio alert when an enemy Player or squad is nearby and increased duration of all UAVs and UAV Towers

Medic - faster teammate revives and self-revives

Stealth - will not appear on enemy radars (Ghost Perk)

2 New Backpacks

Secure - items are kept to that Active Duty Soldier if they are eliminated in an Extraction Zone and are not consumed for XP upon successful exfil

Scavenger - maximum item slots at the cost of the third weapon slot

For more details on all things Season 03 of DMZ, check out our dedicated blog here.

Reworked the Factions tab for better ease of use. Revamped Faction Mission menu layout for better ease of use

Missions are now shown in a vertical list with new mission buttons

Shortened description panel so that selected Missions can be viewed on the right side

Added a new section to the Challenge menu that tracks the Player's current progress for Weapons Cases and the awards they have, or are trying to achieve

"Out of the Deep" mission is now easier to complete

First step no longer requires killing Operators

Second step can be completed with kills from the surface of water

Reduced range requirements for the M4 Weapons Testing and Lachmann Weapons Testing Missions

Changed "Non-Discriminatory" mission to require killing cartel soldiers instead of Shadow Company soldiers

The details of a Story Mission are now hidden until the Player unlocks the Story Mission by completing 5 of the 6 missions in the tier

The Secure Intel Contract now reveals the closest commander to the Upload Station instead of a random one

Upon failing to exfil from a deployment, a Player's selected Lethal, Tactical, and Field Upgrade will now default to what was previously selected, rather than having to reselect those slots

Increased overall amount of loot found in world

Toolboxes now spawn more Field Upgrades, gun oil, and blow torches

Military containers, rifle cases, and weapon lockers all spawn more items overall

Spawn rates of Plate Carriers, medical items, gun oil, documents, and food rations have been increased

New potential spawn location for Weapons Case on Al Mazrah

Fixed a handful of issues that prevented certain areas from spawning more context-specific loot (Example: Industrial buildings spawning industrial items)

Fixed M4 Weapons Testing not tracking kills for the Tempus Torrent

Fixed Kastov Weapons Testing not tracking kills for the KV Broadside

Fixed an issue where stowing a weapon from an enemy's Backpack wouldn't count it as an enemy Operator's weapon

Fixed an issue where using an exploding barrel to kill enemies wouldn't count towards some mission progress

Fixed a number of issues causing some missions to not track progress for taking an item if you Infiled with that item in your inventory

Fixed an issue that caused Revive Pistols to be counted as a weapon for the purposes of missions that require Players to Infil without weapons

Fixed an issue with "The Pound" mission where progress wasn't given if a weapon was in the Backpack's weapon slot

Fixed an issue causing some weapon cosmetic customizations to be lost upon exfilling a weapon

Fixed an issue where exfilling with a Gas Mask would sometimes turn it into a Durable Gas Mask

Fixed an issue where the HUD wouldn't update Armor values when Assimilating to a new team

Fixed an issue where Contract UI wouldn't properly clear when Assimilating to a new team

Good luck, have fun! Be good to each other!

➤ Raven Software

➤ Infinity Ward

➤ Treyarch

➤ Beenox

➤ High Moon Studios

➤ Toys for Bob

➤ Demonware

➤ Sledgehammer Games

➤ Team Ricochet

For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.

For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.

For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.

For regular updates about Call of Duty®: Vanguard, follow @SHGames.

For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.

For all sorts of other franchise content, check out our Call of Duty® blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.